In Game Design Deep Dive: Role Playing Game In this entry, Josh Bycer takes a look at RPG and abstracted-base design covering CRPG, JRPG, and all the other RPG genres out there.
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However, treating accessibility and approachability options as duct tape for your game’s design will lead to more problems and will often make you miss the inherent issues or frustrations with your game that create churn. Remember, it’s up to you to provide a well-designed title for someone to play; not give them the choice to try and fix it on their own.
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